PART ONE GEE
Gee (2003) sees certain skills in video game playing as comparable to learning skills in academic subjects. He recognizes that a video game is just a different “semiotic domain” than an academic subject like physics and that a similar approach to learning is useful in order to be “literate” in both domains. Furthermore, he sees the benefits of video games when players play actively and critically. Do you agree with Gee’s argument that active and critical learning skills can be developed by playing video games? What are some ways educators in any subject can adapt their lessons to use Gee’s five learning principles in order to promote active and critical learning in the classroom?Professional Custom Writing Services from the Experts!
How can we understand what it means to be a “specialist” in terms of understanding an alternative language according to Gee (2003)? Please incorporate this into your example.
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